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TV
News Reporting and Production MCM
516
VU
LESSON
15
MIXING
AND USES OF EFFECTS
Animations
Graphics
Windows
Brackets
Effects
Zoom
out
Zoom
in
Page
turn over
Dip
to black
Fade
in
Fade
out
Dissolve
Cross
fade
Wipe
Swap
Colour
tone
Title
End
credits
Break
Bumpers
Scroll
Strips
Superimpositions
Names
Callers
Phone
number
Email
Website
Promo
Recap
Music
Fore
ground
Mid
ground
Background
Choice
of music
Sound
leveling
Mixing
and Uses of effects is to beautify a
production. It fills the colours in the programme
with the use
of
animations, graphics, windows, brackets
and effects like, Zoom out,
Zoom in, Page turn
over, Dip to
black,
Fade in, Fade out,
Dissolve, Cross fade, Wipe,
Swap. Moreover Colour tone,
Title, End credits,
Breaks,
Bumpers, Scroll, Strips and Superimpositions
like Names, Callers, Phone
numbers, Email,
Website
is also done by mixing, as well as Promo
and Recap are also
prepared
Music
is also adjusted in by audio mixing by
keeping music in fore
ground, mid ground or
background.
Choice
of music is exercised in it and Sound
leveling is done.
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TV
News Reporting and Production MCM
516
VU
Live
Sound Effects
Many
of the sound effects (SFX) that
you'll need to enhance the
audio track of your
television spot or
program
will be available in a commercially
available sound effects library
and the staff will
dub
selected
effects to audio cassette at your
request, and a TV station owns
selected sound effects
libraries
on
compact disc. However, there are times
when a prerecorded effect is not
available, or doesn't fit
just
right--the
duration, intensity or character
may not be just right. In
these cases you may
want to try some
tricks.
Artists create manual sound
effects to sync up with projected
film or video images. This
art is
very
specialized and used primarily
for feature film
post-production. However, in a pinch
you can use
the
following tricks or make up
you own to bring that
special touch to your sound
track.
Take
care in choosing a microphone to pick up
the audio effect. Pickup
pattern and location can make
a
great
difference in the sound recorded. Also
consider the acoustics of the location in
which you are
working.
One
last note: the SFX listed
below were contributed by a variety of
sources who claim that
these
materials
and actions will result in the
so-stated SFX. In most cases
it is true...in others you
really
wonder.
ARROW
IN FLIGHT--1) Use a
1/4-inch dowel rod
approximately two foot long.
Holding it at one
end,
sharply sweep down past the
mic at a distance of six
inches. 2) For a shrill high
pitched swish, use
a
piece of umbrella rib with the open
side facing the direction of the
thrust past the mic.
Proximity
makes
a sound grow bigger, so the
twang of a large rubber band
will do well enough for the
bow.
ARROW
STRIKING--In
real battles the arrows bounced off stone
walls and towers making a rather
undramatic
clatter. An arrow landing in
wood, however, is so much more
satisfying aurally, so
convention
demands that all the best
misses land in wooden
paneling and tree-trunks. For
this: 1) throw
a
dart into a piece of wood
close to the mic, or 2) use a
heavy knife with a sharp
point, and plunge
sharply
into a large block of soft
wood, such as balsa.
AUTO
BRAKES SQUEAL--1) Drive
two or three nails slightly
through a piece of wood and
scrape
the
points on a sheet of glass
which is sitting on top of
small blocks of wood. The
small blocks of wood
will
aid in the resonance of the squeal.
Try the same technique on
various flat pieces of metal
for other
effective
squeals. 2) Slide a drinking
glass with the top placed against a
pane of glass.
BASEBALL
HIT WITH BAT--Hold a short piece of
rubber garden hose or a small
mallet and strike a
large
piece of bamboo.
BIRD
WINGS--1) Using
a hoop of stiff wire (about
one foot in diameter), shape a
wire handle, and sew
to
the hoop a piece of old silk or satin,
Allowing plenty of slack, using a
sharp jerking motion
popping
the
slack material back and forth. According
to the bird being simulated,
vary the rhythm and tempo.
Bats
may also be created by this
method. 2) Hold a large
feather duster in one hand and slap the
feathers
(gently)
against the other hand.
BLOWS
TO THE HEAD'--1) Strike
a pumpkin with a mallet. 2)
Strike a baseball glove with a
short
piece
of garden hose.
BLOWS
TO THE CHIN--1) lightly
dampen a large powder puff
and slap on your wrist close
to the
mic.
2) hold a piece of sponge rubber in one
hand and strike with the
fist. 3) Slip on a thin
leather glove
and
strike the bare hand with the
gloved fist.
BODY
FALL--1) Drop
a melon from the top of a
ladder onto a slab of
concrete. 2) Drop a gunny
sack
filled
with sawdust or sand on a
hard floor. 3) For a truly
gory fall, empty a bucket of
wet rags on a slab
of
cement...ugh!
BOILING
WATER--Blow
slowly through a straw into a
glass of water. NOTE:
thicker liquids may
be
simulated
by replacing the water with
milk.
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TV
News Reporting and Production MCM
516
VU
BOTTLE
BEING OPENED--1) Use a
child's pop gun. 2) Press
two "plumbers friends"
together and
pull
suddenly apart. 3) Flick finger against
cheek with open mouth. 4)
Use a bottle with a tight
fitting
cork.
BREAKING
BONES--1) Chew
Life Savers close to the
mic. 2) Snap small diameter
dowel rods
wrapped
in soft paper.
BREAKING
EGGS--Take
a six-inch square of very
course sand paper and fold
corners in toward the
center,
rough side up. Lay in the
palm of your hand and squeeze
suddenly.
BREEZE--Fold
a newspaper into quarter
size, then cut slices up
from the bottom nearly to the
top.
Holding
it at the top, sways the paper near the
mic, but don't touch it or
you will cancel the
illusion.
BRUSH
CRACKLING--Use a
broom straw, working it between
your hands very close to the
mic.
CRASHES--1)
Metallic crashes may be made
by piling a collection of tin and
metal scraps into a
large
tub
and dumping it out. To get a sustained
crash shake and rattle the
tub until you need
that big crash
sound.
2) Wooden crashes can be
created by smashing any
large type of wood fruit
basket next to the
mic.
3) Door crashes are created
by simple brute force, i.e.,
hitting a door with the
shoulder, and
simultaneously
smashing a wood fruit basket
next to the mic.
CREAKS--1)
Twist
and squeeze an unwaxed paper cup next to
the mic. 2) Mount a rusty
hinge
between
two blocks of wood. Then
twist so that the hinge will
bind as you either open or
close the
hinge.
3) Use a combination of string,
powdered resin, and cloth.
The resin should be spread in the
cloth
which
is then pulled along the
string. For the very best
sound, the string should be attached to
something
rigid
such as a resonant wooden
panel. Varying the pressure on the
string will give you
different types
of
creaking sounds. 4) For the creak of a
ship rubbing against a wharf,
rub an inflated rubber
balloon
close
to the mic.
CRICKETS--Run
your fingernail along the
fine teeth of a very cheap
plastic comb. Remember, the
sound
should alternate between being
very loud then
soft.
DISH
BREAK--Use
castoff dishes or unfired
pottery rejects. To get the true
sound of the break, place
several
pre-broken pieces of dishes in a
whole dish, then drop.
The whole dish may
not break, but it
will
give
the impact effect, and the broken
pieces will scatter, giving
the sound of scattering fragments.
DRAWERS--Slide
two pieces of wood together.
Put a small crosspiece of wood on one so
that the
other
will hit it at the end of the slide
indicating the close of the
drawer.
EATING--For
this effect, the complete noisemaking
set consists of a single
knife, fork, plate,
cup
saucer,
and spoon. It only takes a little of
this noise to suggest a
lot.
ELECTRIC
SPARK--Rub
two blocks of sandpaper-covered wood
together in one fast long stroke.
ELEVATOR
DOOR--Run a
roller skate (old type
with metal wheels) over a
long, flat piece of
metal.
There
should be a wooden bumper at one
end and several nails at the
other, Rolling the skate
against
nails
gives the effect of opening the
door, and the wood block for
the close.
FALLING
INTO THE WATER--The
important thing here is to get the
impact of the hit on the
surface
of the water. To simulate this
effect, however, reverse the
procedure this way: Secure a
large
wash
tub or wooden tub. Fill it
about 3/4 full of water.
Get a bucket and sink it
until it is full of
water,
then
turn it over, but keep it
submerged. With the bottom
side up, yank sharply
out of the tub.
OR,
Fill a bucket with water and
have a plunger ready. For
most splashes, have the more flexible
rubber
lip
folded into the bell, then
plunge the plunger into the
bucket. For a larger splash,
just do it harder.
(Thanks
to Wanderer)
64
TV
News Reporting and Production MCM
516
VU
FIRE--1)
gently
twists a piece of cellophane close to the
mic. 2) For larger fires,
add to the cellophane
the
frequent snap of crackling
pieces of berry box. 3) To get
sudden flare of flames, lake the
ignition of
gasoline-soaked
wood, snap open an umbrella,
then bring in the crackle of
cellophane.
FOOTSTEPS:
IN LEAVES--Stir
corn flakes in a small cardboard
box with the fingers. Watch
the
rhythm
of the walking.
FOOTSTEPS:
IN MUD--In a large wash pan
place several crumpled and shredded
newspapers (paper
towels
also work fine). Leave
very little water in the pan.
Simulate walking by using the
palm of the
hand
for footsteps.
FOOTSTEPS:
IN SNOW--Squeeze
a box of cornstarch with the
fingers in the proper rhythm.
Better
yet,
put the cornstarch in a chamois
bag.
FOOTSTEPS:
ON STAIRS--Use
just the ball of the foot in a
forward sliding motion. Do
not use the
heel.
GOLF
BALL STRUCK--Use a
swish stick (see: arrow in
flight). Then at the end of the
swing, strike a
small
piece of two-by-four with a wooden
mallet.
GUNSHOT--1)
Strike
a leather cushion with a thin
flat stick, 2) Prick an
inflated rubber balloon with
a
pin.
3) Hit a large corrugated box
with a curtain rod.
HIT
IN THE FACE--To get the comedy
effect of a person being
slapped in the face with a
ripe tomato,
pie,
etc., use a wash basin and
rags. In the wash basin, put a
little water, then several layers of
paper
towels
or rags. Let these soak up
the water. Next prepare a wad of
rags so they may be easily
held in the
hand.
Soak the bundle of rags also, On cue,
slap the wad of rags in the pan.
This must be done
quite
close
to the mic, but not so close
as to get the mic wet!
JAIL
DOOR--The
characteristic sound of an iron door is
the noise when it clangs shut. For
this, clang
two
flat pieces of metal
together, then let one
slide along the other for a
moment, signifying the bar
sliding
into place.
LIGHTING
A MATCH--There
are two distinctive sounds
in lighting a match: the igniting and
flare of
the
flame. Use large wooden
matches and scratch on a piece of
sandpaper about six inches
from the mic.
As
soon as the match flames, move as
close to the mic as feasible. In
this way the flare of the
flame is
audible.
LOCOMOTIVES--1)
a
simple technique is to cover one
side of two pieces of
two-by-four with
heavy
sandpaper.
Rub the two sandpaper sides
together. 2) A better technique is to
use a cheap scrub
brush
with
a good handle on it. 3) The
beat or rhythm differs between
freight and a passenger
steam
locomotive.
The freight engine rhythm is
CHUFF chuff, CHUFF chuff.
Every other beat is
accented. 4)
The
passenger train sounds like
this: CHUFF chuff chuff
chuff, CHUFF chuff chuff
chuff. The accent is
on
the first of every four
beats.
PHONE
BOOTH DOOR--Unfold
and fold the legs of a metal
card table. Honest! Good
luck however
finding
a phone booth to shoot!
POURING
A DRINK--Always
touch the edge of the glass
with the bottle to establish the
sound.
RAIN--1)
Take a ball of cellophane and
loosely wrap it in tissue
paper, then roll it slightly
between the
hands.
2) Drop salt on different materials; in
the case of a tin roof, drop
the salt on a piece of metal.
SIZZLE--To
get the sound of a sizzle as of someone
backing into a hot stove;
put a heated electric
iron
into
a very shallow pan of water. If
you want the effect of bacon
frying on the stove, place a
little
lubricating
oil on top of the
water.
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TV
News Reporting and Production MCM
516
VU
Or,
Stretch a piece of waxed paper taut next
to the microphone. Pour uncooked rice
onto the paper.
(This
effect can also stand in
for the sound of
rain.)
TELEPHONE--Adapt
a standard telephone so that the
buzzer can be worked by a
press button. In
order
to suggest that the ring is
stopped by picking up the hand-piece, it is usual to
finish up in the
middle
of the ring, followed quickly by the
sound of the hand-piece being lifted. As
this last sound is
much
quieter than the ringing it
should be emphasized a little.
Cut down on the amount of figures to
be
dialed,
but if calling a known
location, use dialogue over,
or make sure the first three
digits are 555.
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