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Operations
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273
METHODS OF
INTEGER PROGRAMMING
SOLUTION
The
two methods employed to
solve the integer
programming problems
are:
(i)
Cutting Methods
(ii)
Search Methods
Cutting
methods, which are
developed, for integer
linear problem, start with
continuous
optimum.
Here the principle is
systematically adding special
constraints namely
'secondary
constraints'
which provide the necessary
conditions for
integrality.
The
continuous solution space is
gradually changed until its
continuous optimum
extreme
point
satisfies the integer
conditions. The added
secondary constraints effectively
eliminate certain
parts
of the solution space that
do not contain feasible
integer points. R.E. Gomory
has developed the
cutting
methods. They include the
"fractional algorithm" which
applies to the pure integer
problem and
the
"mixed algorithm" for mixed
integer problem.
Search
method is an enumeration technique in
which all feasible integer
points are
enumerated.
The most prominent search
method is the "branch and
bound" technique. It also
starts
with
the continuous optimum, but
systematically partitions the
solution space into sub
problems that
eliminate
parts that contain no
feasible integer points.
A.H. Land A.G. Doig
originally developed
the
branch
and bound algorithm. But
R.J. Dakin's modification
provides the computational
case. The third
algorithm
is due to E.Balas, which is
known, as 'additive algorithm',
which is applied to pure
zero-one
problem.
GAME
THEORY
Many
conflicting situations are
found in everyday life, in
economic, social, political,
military, battles,
advertising
and marketing campaign by
competing business firms. In
these situations two or more
individuals
have
to take decisions that
involve conflicting
interests
A
basic feature in many of
these situations is that the
final result depends
primarily on the
combination
of strategies selected by the
persons involved, called adversaries.
Game theory
handles
such situations. Von
Neumann, originally developed
the Game Theory.
The
following properties hold good
for a competitive
game.
1.
There
are finite number of
competitors
2.
Each
of the competitors has a
finite list of of possible courses of
actions
known
as strategy. The number of
strategies need not be the
same for each
competitor.
3.
A
play of the game results
when each of the competitors
chooses a single
course
of action from the list of
strategies available to him.
The choices are
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assumed
to be made simultaneously so that no
competitor knows his
opponent's
choices until he is already committed to
his own.
4.
The
outcome of a play depends on
the strategies undertaken by
the
competitors.
Each outcome determines the
set of payments to be made to
each
competitor.
An
objective of the game theory
is to develop a rational criterion
for selecting a strategy.
This
is
done under the assumption
that both players are
rational and each will
uncompromisingly
attempt
to do as well as possible, relative to
his opponent. Game theory
assumes that both
players
are actively trying to
improve their own welfare in
opposition to that of
opponent.
There
are different types of games
and they may be classified
indifferent ways. Some of
them are,
·Two-Person
Zero-sum game
·Games
with mixed strategies
·Games
with Dominance, and so
on.
SIMULATION
Simulation
deals with the study of
(dynamic) systems over time.
There are three types of
simulations
·Analogue
·Continuous
·Discrete
In
analogue models, the
physical (original) system is replaced by
a model using
analogy,
which
is easier for
manipulation.
Continuous
models represent the system
undergoing smooth changes in
the characteristic
over
a certain time
period.
If
the system is simulated with
a model and observed it only at selected
points in time, we
have
discrete model. These time points
coincide with the occurrence
of certain events,
which
play
an important role to effect
the changes in the
performance of a system
Monte
Carlo Simulation is the code
name given by Von Neumann to
the technique of
solving
problems
too expensive for
experimental solutions and too
complicated for
analytical
treatment.
If the model involves random
sampling from a known
probability distribution,
the
procedure
is called Monte Carlo
Simulation.
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MARKOV
CHAIN
A
Markov process is mathematical
model that describes, in
probabilistic terms, the
dynamic
behavior
of certain type of systems over
time. A Markov chain is a
type of Markov
process.
A
stochastic process is said to
have the Markovian property
that the conditional
probability of
any
future event, given any
past event and the present state, is
independent of the past
event
and
depends only on the present
state of the process. This
is called first-order Markov
chain.
If
the outcome depends on other
than the prior results it is
called a higher order chain.
For
example
a second order chain
describes a process in which an
outcome depends on the
two
previous
outcomes.
DECISION
ANALYSIS
In
recent years, statisticians, engineers, economists and
students of management have placed
increasing
emphasis on decision-making under
conditions of uncertainty. Much of
life, of
course,
involves making choices under
uncertainty, which is,
choosing from some set
of
alternative
courses of action in situations
where we are uncertain about
the actual
consequences
that will occur for each
course of action being considered.
In
today's fast-moving technological
world, the need for
sound, rational decision
making by
business,
industry and government is vividly
apparent. Consider, for example,
the area of
design
and development of new improved
products and equipment. Typically,
development
from
invention to commercialization is
expensive and filled with
uncertainty regarding
both
technical
and commercial success. In R&D, for
example, decision makers might be
faced
with
the problem of choosing
whether to pursue a parallel
versus a sequential strategy (
i.e.
pursuing
two or more designs
simultaneously versus developing
the most promising
design,
and
if it fails, going to next
most promising design, etc). In
production, they may have
to
decide
on a production method or process of
manufacture; or choose whether to
lease,
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subcontract,
or manufacture; or select a quality-control
plan. In finance, they may
have to
decide
whether to invest in a new
plant, equipment, research
programs, marketing
facilities,
and
even risky orders. In marketing,
they may have to determine
the pricing scheme,
whether
to
do market research and what
type and what type of it,
the type of advertising
campaign,
and
so on.
Each
of these decision problems is
characteristically complex and
can have a significant
impact on
the
health of a firm. It is almost
impossible for any decision
maker to intuitively take
full account of all
the
factors impinging on a decision
simultaneously. It thus becomes
useful to find some method
of
separating
such decision problems into
parts in a way that would
allow a decision maker to
think
through
the implications of each set
of factors one at a time in a
rational, consistent manner.
Decision
analysis
provides a rich set of
concepts and techniques to
aid the decision maker in
dealing with
complex
decision problems under
uncertainty.
Decision-making
can be broadly classified
into three broad
categories;
·Decision
making under
certainty
·Decision
making under risk
·Decision
making under
uncertainty
Most
of the decisions are made on
the basis of some criterion.
When there is certainty or
the outcome
is
sure, decision-making is simpler.
When the outcome is not
sure, then different
criteria are used.
They
are
For
decision making under
risk
·Expected
value criterion
·Combined
expected value and variance
criterion
·Known
aspiration level
criterion
·Most
likely occurrence
criterion
For
decision making under
uncertainty
·Laplace
criterion
·Minimax
(Maximin) criterion
·Savage
criterion
·Hurcwiz
criterion
All
the Operation Research
Techniques discussed in this
course are basically
intended to help decision
makers to take the
most
optimal decision.
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Operations
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Best
wishes for the decision
makers
Good luck for the
students
of this OR course:
MTH601
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