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Table of Contents:
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RIDDLES FOR THE INFORMATION AGE, ROLE OF HCI
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DEFINITION OF HCI, REASONS OF NON-BRIGHT ASPECTS, SOFTWARE APARTHEID
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AN INDUSTRY IN DENIAL, SUCCESS CRITERIA IN THE NEW ECONOMY
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GOALS & EVOLUTION OF HUMAN COMPUTER INTERACTION
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DISCIPLINE OF HUMAN COMPUTER INTERACTION
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COGNITIVE FRAMEWORKS: MODES OF COGNITION, HUMAN PROCESSOR MODEL, GOMS
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HUMAN INPUT-OUTPUT CHANNELS, VISUAL PERCEPTION
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COLOR THEORY, STEREOPSIS, READING, HEARING, TOUCH, MOVEMENT
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COGNITIVE PROCESS: ATTENTION, MEMORY, REVISED MEMORY MODEL
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COGNITIVE PROCESSES: LEARNING, READING, SPEAKING, LISTENING, PROBLEM SOLVING, PLANNING, REASONING, DECISION-MAKING
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THE PSYCHOLOGY OF ACTIONS: MENTAL MODEL, ERRORS
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DESIGN PRINCIPLES:
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THE COMPUTER: INPUT DEVICES, TEXT ENTRY DEVICES, POSITIONING, POINTING AND DRAWING
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INTERACTION: THE TERMS OF INTERACTION, DONALD NORMAN’S MODEL
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INTERACTION PARADIGMS: THE WIMP INTERFACES, INTERACTION PARADIGMS
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HCI PROCESS AND MODELS
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HCI PROCESS AND METHODOLOGIES: LIFECYCLE MODELS IN HCI
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GOAL-DIRECTED DESIGN METHODOLOGIES: A PROCESS OVERVIEW, TYPES OF USERS
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USER RESEARCH: TYPES OF QUALITATIVE RESEARCH, ETHNOGRAPHIC INTERVIEWS
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USER-CENTERED APPROACH, ETHNOGRAPHY FRAMEWORK
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USER RESEARCH IN DEPTH
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USER MODELING: PERSONAS, GOALS, CONSTRUCTING PERSONAS
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REQUIREMENTS: NARRATIVE AS A DESIGN TOOL, ENVISIONING SOLUTIONS WITH PERSONA-BASED DESIGN
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FRAMEWORK AND REFINEMENTS: DEFINING THE INTERACTION FRAMEWORK, PROTOTYPING
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DESIGN SYNTHESIS: INTERACTION DESIGN PRINCIPLES, PATTERNS, IMPERATIVES
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BEHAVIOR & FORM: SOFTWARE POSTURE, POSTURES FOR THE DESKTOP
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POSTURES FOR THE WEB, WEB PORTALS, POSTURES FOR OTHER PLATFORMS, FLOW AND TRANSPARENCY, ORCHESTRATION
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BEHAVIOR & FORM: ELIMINATING EXCISE, NAVIGATION AND INFLECTION
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EVALUATION PARADIGMS AND TECHNIQUES
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DECIDE: A FRAMEWORK TO GUIDE EVALUATION
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EVALUATION
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EVALUATION: SCENE FROM A MALL, WEB NAVIGATION
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EVALUATION: TRY THE TRUNK TEST
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EVALUATION – PART VI
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THE RELATIONSHIP BETWEEN EVALUATION AND USABILITY
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BEHAVIOR & FORM: UNDERSTANDING UNDO, TYPES AND VARIANTS, INCREMENTAL AND PROCEDURAL ACTIONS
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UNIFIED DOCUMENT MANAGEMENT, CREATING A MILESTONE COPY OF THE DOCUMENT
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DESIGNING LOOK AND FEEL, PRINCIPLES OF VISUAL INTERFACE DESIGN
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PRINCIPLES OF VISUAL INFORMATION DESIGN, USE OF TEXT AND COLOR IN VISUAL INTERFACES
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OBSERVING USER: WHAT AND WHEN HOW TO OBSERVE, DATA COLLECTION
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ASKING USERS: INTERVIEWS, QUESTIONNAIRES, WALKTHROUGHS
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COMMUNICATING USERS: ELIMINATING ERRORS, POSITIVE FEEDBACK, NOTIFYING AND CONFIRMING
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INFORMATION RETRIEVAL: AUDIBLE FEEDBACK, OTHER COMMUNICATION WITH USERS, IMPROVING DATA RETRIEVAL
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EMERGING PARADIGMS, ACCESSIBILITY
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WEARABLE COMPUTING, TANGIBLE BITS, ATTENTIVE ENVIRONMENTS
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