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Sport
Psychology(psy407)
VU
Lesson
27
IMAGERY
Conceptual
Models for Studying Imagery
Imagery
has both a cognitive and a
motivational function. The
cognitive function of imagery is the
use of
mental
imagery to experience specific sport
skills and to plan strategies in
advance of competition.
The
motivational
function of imagery is the use of
imagery to experience goal attainment,
effective coping, and
arousal
management. One function is primarily
cognitive, while the other is primarily
emotional.
Paivio's
Two-Dimensional Model
Paivio
conceptualized the practice of imagery to
be either situation specific or general
in nature. Thus,
Paivio's
conceptual model of imagery is two
dimensional in nature. As revised by Hall
(1998) and measured
by
the SIQ, Paivio's two dimensional model
for imagery has five
independent uses:
1.
Motivational-Specific (MS)
In
this type of imagery, the athlete
imagines herself in a specific
setting that is highly
motivation. For
example,
the athlete might herself making the
winning basket in an important
basketball game.
2.
Motivational General-Mastery
(MG-M)
In
this type of imagery, the athlete
imagines himself in a general sport
situation exhibiting the ability
to
remain
focused. For example, the
athlete might imagine himself
thinking positive thoughts every time
he
comes
to bat during an important
game.
3.
Motivational General-Arousal
(MG-A)
In
this type of imagery, the athlete
imagines herself in a general sport
situation exhibiting the ability
to
control
anxiety. For example, the athlete
might imagine using deep
breathing to stay relaxed during a
tennis
match.
4.
Cognitive Specific
(CS)
In
this type of imagery, the athlete
imagines herself correctly executing a
specific sport skill
during
competition.
For example, the athlete
might imagine chipping a
ball onto the green in a
golf tournament.
5.
Cognitive General
(CG)
In
this type of imagery, the athlete
imagines himself reviewing team defensive
strategies in volleyball.
For
example,
he might imagine the team
shifting the defensive formation to
defend against a quick attack
from
the
middle.
The
Four Ws of Imagery
Use
According
to Munroe, & others (2000), the
four Ws of imagery use are
where, when, why, and
what. With
this
in mind, the where of imagery
use is during training or
competition, with research
suggesting that most
takes
place during
competition.
The
when of imagery use refers
to when imagery is used within
training or competition. Relative to
training,
imagery
takes place during practice
and outside of practice.
Relative to competition, imagery
takes place
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before,
during, and after competition,
with most of it taking place
before competition in the form of
mental
rehearsal.
The
why of imagery use refers to
the function of imagery. An athlete
engages in imagery in order to
invoke
either
cognitive or motivational changes.
The what of imagery use
refers to the content or quality of
the
images
that the athlete has.
Developing
Imagery Skills
Detailed
practical suggestions for
helping athletes to improve
and develop imagery skills
are provided by
Vealey
and Greenleaf (2001). A sample
six-step program to enhance imagery
ability is provided below:
1.
Find a quiet place where
you will not be disturbed,
assume a comfortable position, and
relax
completely
before beginning. Deep breathing and progressive
relaxation is a suggested way to
achieve
the relaxed state.
2.
Practice imagery by visualizing a colored
circle that fills the visual
field initially and then
shrink to a
dot
and disappear. Make the
circle turn a deep
blue.
3.
Create the image of a simple
three-dimensional glass. Fill the glass
with a colorful liquid; add
ice
cubes
and a straw. Write a
descriptive caption underneath the
image.
4.
Select a variety of scenes and
images and develop them with
rich detail.
5.
Imagine yourself in a sport setting of
your choice. Project yourself into the
image as if you were
one
of
the performers. Imagine yourself
successfully performing the task in the
scene.
6.
End the session by breathing deeply,
opening your eyes, and
slowly adjusting to the external
environment.
Cognitive-Behavioral
Intervention Programs Using Imagery and
Relaxation
Research
has demonstrated that
individualized packaged intervention
programs are more effective
that
nonindividuallized
programs in which participants select
their own strategies.
Athletes benefit most
from
intervention
strategies that are designed
to fit their needs and
are presented in a systematic
and organized
fashion.
Three
cognitive-behavioral intervention programs to be
introduced in this section include Visual
Motor
Behavior
Rehearsal (VMBR), Stress
Inoculation Training (SIT),
and Stress Management
Training (SMT).
Visual
Motor Behavior Rehearsal
(VMBR)
Visual
motor behavior rehearsal
(VMBR) was developed by Suinn
(1972, 1994) as an adaptation of
Wolpe's
(1958)
desensitization procedure for
humans. His particular methods of
training consisted
of:
1.
Relaxing the athlete's body by
means of a brief version of Jacobson's
progressive relaxation
techniques
2.
Practicing imagery related to the
demands of the athlete's sport
3.
Using imagery to practice a specific
skill in a lifelike stressful
environment.
VMBR
combines relaxation and imagery
into one procedure. Numerous
investigations have been reported
that
demonstrate that VMBR is effective in
enhancing athletic performance, as well
as in reducing the
debilitating
effects of overarousal and
state anxiety.
Stress
Inoculation Training (SIT)
Stress
inoculation training (SIT) is a
cognitive-behavioral programs developed by Meichenbaum
(1977,
1985)
that incorporates relaxation training,
imagery, and other cognitive
processes into a single
plan.
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Threatening
situations are presented
through imagery, films, role playing,
and real-life situations.
For
example,
if the fear of competition is stressful,
the athlete is allowed to experience both
imagined and real
competitive
situations. As soon as the athlete is
able to cope with a low
level of stress, the situation is
changed,
and a more stressful situation is
presented, in this way, the athlete
becomes inoculated against
progressively
increased levels of stress.
Eventually, the athlete's fear of
competition is minimized to such a
degree
that he can cope with
it.
Research
with SIT in athletic situations
has demonstrated its
effectiveness in reducing stress
(Hamilton &
Leith,
1993)
Stress
Management Training (SMT)
Stress
management training (SMT) is a
cognitive- behavioral intervention program developed
by Smith
(1980)
that incorporates relaxation training,
imagery, and other cognitive
processes. The athlete is taught
to
understand
the nature of stress generally,
and to understand the source of
her stress
specifically.
The
athlete learns and practices
integrated coping responses which are
reduced by the subject through
the
application
of cooping responses learned
during skill acquisition.
Research
supports the use of SMT for
reducing stress and for
enhancing athletic performance
(Crocker,
1989)
References
Cox,
H. Richard. (2002). Sport Psychology:
Concepts and Applications.
(Fifth Edition). New York:
McGraw-
Hill
Companies
Lavallec.
D., Kremer, J., Moran,
A., & Williams. M. (2004)
Sports Psychology: Contemporary Themes.
New
York:
Palgrave Macmillan
Publishers
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