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LESSON
12
LIGHT
AND AUDIO
Types
of cameras
According
to utility there are different types of
cameras.
Handy
camera
ENG
camera
Full
facility camera
Digital
camera
XD
camera
Beta
camera
Models
in use
PD
150
PD
170
D
350
D
390
D
250 P
D
35 P
16
MM
35
MM
70
MM
Types
of tapes/disks
Video
VTR
U-matic
Beta
DVC
Pro
DV
cam
Mini
DV
VHS
VCD
DVD
Audio
Magnetic
tape
CD
DAT
Importance
of sound in TV
Although
TV is a visual medium still the there is
no video suitable for
telecast without good
audio.
There
are dialogues, music,
original or wild sound; all
make a package for a complete
telecast.
Use
of microphone
Perhaps
the best way to emphasize the
importance of microphone is to say
that without it audio in
media
would
not exist so every thing
for a broadcast or telecast
starts with a
microphone.
The
microphone is a transducer that's
converts acoustic or sound energy in to
electric energy. This is
the
basic
function of a microphone. There
are different types of microphones having
special capabilities
according
to varied aesthetic demands of recordings
and productions.
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For
example, in
television if a microphone is in the shot, it
should be presentable but should
not call
attention
to itself.
For
outdoor productions a microphone
must be resistant to the wind
sound. When distance is a factor,
a
microphone
must isolate the sound
source and still provide
acceptable quality of
audio.
The
special requirements make microphone selection a
critical and ever present
creative challenge.
When
you choose a microphone, you
should know four
things.
What
type it is?
What
are its directional
characteristics?
What
does it sound like?
What
it looks like?
Types
of microphones
According
to technique
Moving
coil/dynamic
Ribbon
Capacitor/condenser
According
to direction
Omni
or Multi-directional (picking sound
all around)
Bi-directional
(Front and rear)
Uni-directional
(from front only)
According
to usage
Neck
microphone
Hand
microphone
Cordless
neck microphone
Cordless
hand microphone
Cable
neck microphone
Cable
hand microphone
Boom
handy (outdoor)
Boom
on tripod (indoor)
According
to programme
Drama
Talk
show
Music
Magazine
show
Documentary
Television
Sound: The Basics
Until
rather recently, far more attention
was paid to video in
television than to audio.
"Good sound" was
when
you could make out
what was being said; "bad
sound" was when you
couldn't.
This
has changed. With the advent
of stereo and 5.1 surround-sound,
audiences have much greater
expectations.
Before
we can discuss some of the
basic audio production concepts,
sound itself must be
understood.
Sound has two basic
characteristics that must be
controlled: loudness
and
frequency.
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Loudness
Although
sound loudness is commonly
measured in decibels (dBs), that term
actually refers to
two
different
things.
First
is DBSPL (for sound pressure
loudness), which is a measure of acoustic
power. These are
sounds
we
can directly hear with
our ears.
These
decibels go to and beyond 135, which is
considered the threshold of pain and, by the
way, the
point
at which permanent ear damage
can occur. If your ears
"ring" after being around a
loud sound, this
should
be a warning sign that you
have crossed the threshold of potential
hearing damage. (The
damage,
which
is irreversible, often goes
unnoticed, which probably
explains why the average
50-year-old in
some
countries has better
hearing.)
Musicians
who must be around
high-level sound use
musician's
plugs -- special
earplugs that attenuate
sound
level without distorting the
frequency range.
Various
sound pressure decibel
levels (in dBSPL's) are shown
here.
Sound
dBs
Jet
Aircraft Taking Off
140-150
Rock
Concert / Gunshots
135-140
Jackhammer
at 15 meters / Subway 85-90
Average
City Street /
Restaurant
70-
75
Quiet
Conversation / Phone
Dial
60-80
Tone
Office
Environment
45
Whisper
at 3 meters (10 feet)
30
"Silent"
TV Studio
20
The
second use of the term
decibel,
dBm
(for
the milliwatt reference level) is a unit
of electrical power.
These
decibels are displayed on loudness
meters. In audio production we
are primarily interested in
dBm,
which represents levels of
electrical power going
through various pieces of
audio equipment.
Two
types of VU
meters for
measuring the loudness of sound are in
wide use: the digital type
and the
analog
type. Below are three
examples of digital meters.
The scale on the left side
of the large drawing
shows
modulation percent (percentage of a
maximum signal), and the
scale on the right is in dB's.
Contrary
to what logic might dictate,
0dBm (generally just designated
0dB on a VU meter) is not
"zero
sound"
but, in a sense, the opposite, the
maximum desirable sound level.
(Granted, that's a bit
confusing,
but,
then again, we didn't make up
this system!)
The
0dB point on the meter is
just a reference point. Therefore,
it's possible to have a sound level on
the
meter
that registers in negative dBs,
just as it's possible to have a temperature of
-10 degrees
Centigrade
or
Fahrenheit.
These
animated versions above illustrate how
digital meters respond to
sounds.
The
VU meter below on the right is the
traditional analog meter
that has been around in one
form or
another
since the dawn of
radio.
Although
easy to read, most versions do
not accurately respond to short bursts of
loud sound.
The
dB level going through audio
equipment must be carefully
controlled. If the signal is allowed
to
pass
through equipment at too low
a level, noise can be introduced
when the level is later
increased to
normal
amplitude
(audio
level).
If
the level is too high
(significantly above 0 dB or into the red
areas on the VU meter) distortion
will
result
-- especially with digital
audio. To ensure audio
quality, you must pay
constant attention to
maintaining
proper audio levels.
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The
animated meter shown here indicates a
sound level that is a bit
too high. Ideally, the needle
should
not
go deeply into the red area
this often.
Frequency
Frequency
relates
to the basic pitch of a sound --
how high or low it is. A
frequency of 20 Hz would
sound
like an extremely low-pitched
note on a pipe organ -- almost a
rumble. At the other end of the
scale,
20,000 Hz would be the highest
pitched sound that most
people can perceive, even
higher than the
highest
note on a violin or
piccolo.
Frequency
is measured in Hertz (Hz) or
cycles per second (CPS). A
person with exceptionally
good
hearing
will be able to hear sounds
from 20-20,000 Hz.
(Generally, women can hear
higher frequencies
than
men.)
Since
both ends of the 20-20,000Hz range
represent rather extreme limits, the more common range
used
for
television production is from 50 to
15,000 Hz. Although it
doesn't quite cover the full
range that can
be
perceived by people with
good hearing, this range
does cover almost all
naturally occurring
sounds.
The
Frequency-Loudness Relationship
Even
though sounds of different frequencies
may technically be equal in
loudness (register the same
on
a
VU meter), human hearing does not
perceive them as being of equal
strength.
The
red line on the graph (roughly)
shows the frequency response of the human
ear to different
frequencies.
Because
of the reduced sensitivity of the ear to
both high and low frequencies,
these sounds must be
louder
to be perceived as being equal to
other frequencies.
You'll
note that a good-quality
microphone (the green line) is
relatively "flat" in the all-important
50-
15,000
Hz. range.
Listening
Conditions
Equipment
and listening conditions also
greatly affect how different
frequencies will be perceived. To
compensate
for some of these problems, we
can adjust bass
and
treble
controls
of playback equipment.
More
sophisticated equipment will include a
graphic equalizer, which
goes a step further and
allows
specific
bands of frequencies to be individually adjusted
for loudness.
A
graphic equalizer may be
necessary to match audio
segments recorded under different
conditions, or
simply
to customize audio playback to the
acoustics of a specific listening
area.
Note
that the graphic equalizer shown
here can control nine
specific frequency
areas.
Any
piece of audio equipment -- microphone,
amplifier, recorder, or audio
speaker -- can
adversely
affect
the fidelity of sound. However, it's the
microphone (the initial
device that transducer sound
waves
into
electrical energy) and the audio
speaker (the device that
changes electrical energy back
into sound
waves)
that represent the weakest
links in audio
quality.
To
some degree it's possible to
use graphic equalizers and other
audio equipment to "clean
up" the
frequency
response of a poor microphone.
However, even the most sophisticated
audio techniques can't
work
miracles. Thus, the better the original
audio signal, the better the
final product will
be.
Room
Acoustics
Sound,
both as it's recorded and played back, is
more affected by the acoustics of a room
or studio than
most
people realize.
In
an effort to create totally
soundproof studios, early radio stations
used to use thick carpets on
the
floors
and heavy soundproofing on the
walls.
Although
possibly successful as soundproofing, the
result was a lifeless and
dead effect that we're
not
used
to hearing in a normal environment,
such as our living
rooms.
Two
types of soundproofing material are shown
on the left.
At
the other extreme is a room with a
tile floor and hard,
parallel walls that reflect
sound. The result is
reverberation
(a slight echo) that interferes
with the intelligibility of
speech.
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The
ideal room for recording or
listening to sound has just
enough reverberation to sound
realistic,
similar
to your living room
possibly, but not enough to
reduce the intelligibility of
speech.
Microphones
Dynamic
Microphones
The
dynamic mic (also called a
moving-coil microphone) is considered the
most rugged
professional
microphone.
This
type of mic is a good choice
for electronic newsgathering (ENG)
work, where a wide variety
of
difficult
conditions are regularly encountered
(such as this ENG report on
a fire).
In
a dynamic microphone sound
waves hit a diaphragm
attached to a coil of fine
wire. The coil is
suspended
in the magnetic field of a permanent magnet.
When
sound waves hit the
diaphragm they move the coil
of wire within the magnetic field. As a
result, a
small
electrical current is generated
that corresponds to the original
sound waves. This signal
must be
amplified
thousands of times.
When
small size, optimum
sensitivity, and the best quality
are all prime considerations, another
type of
mic,
the condenser mic, is often
preferred.
Condenser/Capacitor
Microphones
Condenser
microphones (also called capacitor or electret
condenser mics) are capable
of top-notch
audio
quality.
As
shown on the left, they can be
made so small that they
are almost invisible. (But, the
smaller they
are,
the more expensive they tend to
be!)
Condenser
mics aren't as rugged as dynamic
mics, and problems can result
when they are used
in
adverse
weather conditions.
Condenser
mics work on the principle
that governs an electric condenser or
capacitor. An ultra-thin
metal
diaphragm is stretched tightly above a
piece of flat metal or ceramic. In
most condenser mics a
power
source maintains an electrical
charge between the elements.
Sound
waves hitting the diaphragm,
cause fluctuations in an electrical
charge, which then must
be
greatly
amplified by a preamplifier (pre-amp).
The pre-amp can be located
within the microphone
housing
or in an outboard electronic pack.
Although most pre-amps
output an analog signal,
some of the
newer
models immediately convert the output to
digital.
Because
they require a pre-amp, this
means that, unlike the
dynamic mics discussed
earlier, most
condenser
mics require a source of
power, either from an AC (standard
Alternating Current)
electrical
power
supply or from batteries.
An
AC power supply for a
condenser mic is sometimes
built into an audio mixer or
audio board. This is
referred
to as a phantom power supply.
When this type of power
supply is used, the mic cord
ends up
serving
two functions: it delivers the
signal from the mic to the
mixer and it carries power
from the
mixer
to the pre-amp of the condenser
mic.
Of
course, using batteries to power the
pre-amp of the condenser mic is more
convenient -- you
don't
have
to use a special mixer or audio
board connected to an electrical
power source.
But,
battery-powered condenser mics
introduce a problem of their
own: at the end of their life
cycle the
batteries
can go out without
warning.
To
get around any unexpected problems,
especially on important productions,
two miniature
condenser
mics
are often used together. If
one mic goes out, the
other can immediately be switched
on. This
double
microphone technique is called
dual redundancy, a term that is
somewhat redundant in
itself.
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Summary
of Dynamic and Condenser Mic
Pros and Cons
Dynamic
Mic Advantages
Condenser
Mic Advantages
Rugged
More
Sensitive
Lower
Cost
Better
Audio Quality
No
Power Required
Can
Be Extremely Small
Dynamic
Mic Disadvantages
Condenser
Mic Disadvantages
Lower
Sensitivity and Power Output Higher
self-noise
Larger
and Heavier
More
Fragile
Slower
Response Time
More
Expensive
Not
the Best Choice for Maximum
Prone to Weather Problems and RF
Audio
Quality
Interference
Ribbon
Mics
Except
possibly for an announce
booth, ribbon mics are
seldom used in TV production.
Although
they can impart a deep,
resonant "coloring" to sound, they
are fragile and highly sensitive
to
moving
air. This precludes their
use outside the studio and on
most booms, which covers
most TV
production
applications. Ribbon mics were
primary used in radio
studios.
Boundary
Effect Mics
PZ
(also called PZM) stands for
sound pressure microphone
for standard video work,
which comes
under
the heading of a boundary
effect microphone.
This mic relies entirely on
reflected sound.
In
specific situations, such as
when placed on a tabletop, a PZ mic
will provide a pickup that's
superior
to
that of other types of
mics.
Contact
Mics
As
the name suggests, contact mics
pick up sound by being in
direct physical contact with the
sound
source.
These mics are generally
mounted on musical instruments, such as the surface of
an acoustic
bass,
the sounding board of a piano, or
near the bridge of a
violin.
Contact
mics have the advantage of being able to
eliminate interfering external
sounds and not being
influenced
by sound reflections from
nearby objects. Their flat
sides distinguish them in
appearance
from
small personal mics.
Directional
Characteristics
In
an earlier module we talked
about the angle
of view of
lenses -- the area that a
lens "sees."
Microphones
have a similar attribute: their
directional characteristics, or, you
might say, the angle of
view
that they "hear."
In
microphones there are three basic
directional categories:
·
omni
directional
·
bi-directional
·
unidirectional
Omni
directional Mics
Omni
directional mics (also
called non-directional
mics)
are (more or less) equally
sensitive to sounds
coming
from all directions.
Although
this attribute would have
advantages in radio where several people
could stand or be
seated
around
a single microphone, in video
production it's almost always more
desirable to use some form
of
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directional
mic. For one thing, this
will reduce or eliminate
unwanted sounds (behind-the-camera
noise,
ambient
on-location noise, etc.) while maximizing
sound coming from
talent.
Bi-directional
Mics
In
a bi-directional sensitivity pattern
(bipolar pattern) the mic is
primarily responsive to sounds
from
two
directions. Note drawing
above.
Although
commonly used in radio
interviews for people
sitting across from each
other at a table,
until
the
advent of stereo, bi-directional (also
called figure
eight)
sensitivity patterns had limited
use in
television.
We'll get into stereo and the
need for this type of
directional pattern in a later
module.
Unidirectional
Mics
The
term unidirectional simply refers to a general
classification of mics that
are sensitive to sounds
coming
primarily from one
direction.
There
are four subdivisions in
this category -- each being a
bit more directional:
·
Cardioids
·
Super
cardioids
·
Hyper
cardioids
·
Parabolic
Although
these terms may sound as if
they belong in a medical
textbook, they simply refer
to how
narrow
the mic's pickup pattern
("angle of view") is.
Cardioids
The
cardioid (pronounced car-dee-oid)
pattern is named after a
sensitivity pattern that
vaguely
resembles
a heart shape. The drawing
here is a highly simplified
depiction of three directional
patterns.
Mics
using a cardioid pattern are
sensitive to sounds over a wide range in
front of the mic, but
relatively
insensitive
to sounds coming from behind
the mic.
Although
this pattern might be useful
for picking up a choir in a
studio, the width of a cardioid
pattern is
too
great for most TV applications.
When placed two or more meters (7 or more
feet) from a speaker, it
tends
to pick up unwanted, surrounding sound,
including reverberation from
walls.
Super-cardioids
The
super-cardioid
is
even more directional than the cardioid
sensitivity pattern. Whereas the
cardioid
has
about a 180-degree angle of acceptance,
the super-cardioid has about
160-degrees of coverage.
When
this type of mic is pointed
toward a sound source,
interfering (off-axis) sounds tend to
be
rejected.
This
polar pattern is similar to
that of our ears as we turn
our head toward a sound we
want to hear and
try
to ignore interfering
sounds.
Hyper-cardioid
and Lobar
Even
more directional are the hyper-cardioid
and lobar patterns with
140-degrees of coverage. Because
off-axis
sounds will be largely rejected,
they have to be accurately pointed toward
sound sources. Some
highly
directional shotgun mics (below)
are included in the hyper-cardioid
category.
Shotgun
Mics
So
called shotgun mics with
their hyper-cardioid or narrower
angles of acceptance are one of the
most
widely
used types of mics for
on-location video work. Since
they are quite directional,
they provide
good
pickup when used at a
distance of 2 to 4 meters (7-13
feet) from the talent. Like
other types of
directional
microphones, they tend to reject
sound that would interfere
with the on-camera
talent.
Parabolic
Mics
Parabolic
mics represent the most
highly directional type of
mic application. This
category refers more
to
how a microphone is used
than to a type of mic or its
basic directional
pattern.
It's
the parabolic reflector that
creates the polar pattern
for this mic, not the
mic itself. In fact, the
mic
used
in the focus point (center) of the parabola
can be any general cardioid or
super-cardioid mic.
The
parabolic reflector can be
from 30 cm to 1 meter (1 to 3 feet) in
diameter.
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Because
of the parabolic shape of the reflector,
all sound along a very
narrow angle of acceptance
will
be
directed into the microphone in the
center.
Parabolic
microphones can pick up sound at
distances of more than 60 meters
(200 or more feet).
These
mics
are not a practical choice
for general field production
work, but they are
often used in sports.
For
parabolic mics, or any type
of directional mic used on
location, the person controlling the
mic
should
always be wearing a good set
of padded earphones connected to the
mic's output, especially
if
subjects
are moving.
A
slight error in aiming a
highly directional mic can
make a big difference in audio
quality.
Using
Off-Camera Microphones
Although
it may be appropriate to use
handheld, lav, or RF mics
for interviews, there are
instances in
television
production when it's desirable to
use an unseen microphone --
generally one that's outside
of
the
camera's field of
view.
Examples
would be:
·
because
seeing a mic wouldn't be
appropriate, as in the case of a
dramatic production
·
when
mic cords would restrict the
movement of talent, such as in a dance
number
·
when
there are too many people in
the scene to use multiple
personal, handheld or RF
mics,
such as with a
choir
Because
of their nondirectional nature, omni
directional or simple cardioid-patterned
microphones used
at
a distance of 1½ meters (five or
six or feet) or more quickly
start picking up extraneous
sounds.
Depending
on the acoustics of the location, this
can also cause the audio to
sound hollow and
off-mic.
Consequently,
only microphones with a super
cardioid or narrower pattern
should be used as
off-camera
mics.
Just
as the eye sees selectively and
may not notice a coat
rack "growing out of"
someone's head in a
scene,
the ears hear selectively
and may not notice an
annoying reverberation in a room,
which, when
picked
up by a mic, can render speech
difficult to understand.
Microphone
Booms
In
the studio the simple fish-pole
moves into the much more sophisticated
category of boom mic.
Microphone
booms range from a small
giraffe (basically a fish-pole
mounted on a tripod) to a
large
perambulator
boom (that weighs several
hundred pounds, takes two
people to operate, and can
extend
the
mic over the set from a
distance of 100 meters (more
than 30 feet).
The
largest booms have a hydraulically
controlled central platform where
operators sit and watch the
scene
on an attached TV monitor while
controlling such things as
the
·
left
or right movement (swing) of the
boom arm
·
boom
extension (reach of the
arm)
·
left
to right panning of the attached
microphone
·
vertical
tilt of the microphone
Hanging
Microphones
Sometimes
you can get by without a
boom mic, especially if the
talent is confined to a limited
area.
For
example a mic can be
suspended over a performance area by
tying it to a grid pipe or
fixture just
above
the top of the widest camera shot.
The disadvantage of this approach, of
course, is that the
mic
can't
be moved during the
production.
Both
boom mics and suspended microphones
should be checked with the
studio lights turned on
to
make
sure they do not create
shadows on backgrounds or sets.
Hidden
Microphones
It's
sometimes possible to hide microphones
close to where the on-camera talent
will be seated or
standing.
This will eliminate both the
need for personal or handheld
mics and the problems that
mic
cords
can introduce.
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Microphones
are sometimes taped to the back of a prop
or even hidden in a table decoration,
such as the
vase
of flowers shown here.
When
placing mics, keep in mind the
proximity effect discussed in an
earlier module. You may
find
during
an editing session that the
audio from different mics
used at different distances
will not "cut
together"
(edit together) without
annoying changes in
quality.
Sometimes
several mics must be used on a
set at the same time. In
this case each mic
not being used at a
particular
moment should be turned down or switched
off. This also reduces
total ambient sound.
Phase
Cancellation
Phase
cancellation, which results in
low-level and hollow-sounding
audio, occurs when two or
more
mics
pick up sound from the same
audio source.
Because
the sounds arrive at the mic at
slightly different times, they end up
being out of phase and
to
various
degrees they can cancel
each other out.
When
multiple mics are used on a
set there are four things
you can do to reduce or
eliminate the
resulting
phase cancellation:
·
place
mics as close as possible to sound
sources
·
use
directional mics
·
turn
down mics any time they are not
needed
·
Carefully
check and vary distances
between the sound sources
and multiple mics to
reduce
or
eliminate any cancellation effect (A
speaker's mic should be
placed at one-third or less
the
distance
of the next nearest
mic.)
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